Random Quote

05:02  &SpaceGeek       • and hes like "your sister said she wants a laptop so i picked this up"
05:03  &SpaceGeek       • and its a fucking orange screen brown-plastic laptop with a screen the size of a credit card and the whole thing weighs like 30 pounds
05:03  &SpaceGeek       • it has an old ups logo on the side and was from 1989
05:03  &SpaceGeek       • and he says "and i bought vista ultimate, put this on it"
05:04  &SpaceGeek       • so im like O_O
05:04  &SpaceGeek       • and i start going thru why theres no fucking way it will work and it cant be done
05:04  &SpaceGeek       • and he raises his hands and goes "ALRIGHT! FORGET IT! Ill just to talk to someone who *knows* what theyre doing!"
RTSnet IRC Network

Welcome to the RTSnet IRC Network! We are a network for all RTS gamers of the world! We hope to see you online soon!

RTSnet

From Wikipedia:

Real-time strategy (RTS) games are a genre of computer wargames which do not progress incrementally in turns.

In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.

The tasks a player must perform to succeed at an RTS can be very demanding, and complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environments, most prominently the technique of "clicking and dragging" to select all units under a given area.

Though some game genres share conceptual and gameplay similarities with the RTS template recognised genres are generally not subsumed as RTS games. For instance, city-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be "real-time strategy".

 
RTSNet